
Day By Day By Day By Day
Day by Day draws inspiration from the endless loop of mundane daily life. You control a small cat, navigating a constant stream of incoming events that fill each passing day. Every action — whether it's working, relaxing, socializing, or resting — gradually depletes your time and energy. Balancing work and life becomes a quiet struggle, as the pressures of routine slowly build up. When the burdens grow too heavy, life begins to collapse under its own weight. Yet, persistence carries the hope that the next sunrise might bring a change, however small.
Gameplay
Loop-based gameplay focused on managing time as a limited resource.Dynamically appearing events shape the direction of each playthrough.
Multiple ways to break free from the daily loop, each offering a unique path forward.
Ignoring the cycle-breaking opportunities will trap you in an endless loop, repeating the same routine forever.
Features
Events continuously approach from the horizon; each represents a task or choice in daily life.
The player needs to carefully plan how to allocate limited time and energy among work, relaxation, and social activities.
Both physical and psychological states will continuously deplete as time passes; improper management will lead to collapse.
Balancing immediate needs and long-term well-being becomes the core challenge of daily survival.
Developers
Game Design: Chengrun Li, Dianxiong Qu
Programming: Shijie Mei, Dianxiong Qu
Art : Aodu Shen
Music & Sound: Yingxi Wu
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | CCCCRRR, meishijiemeimei, Yukiyu, jonezysa |
Genre | Simulation |
Made with | Godot |
Tags | Game Maker's Toolkit Jam, Indie, Singleplayer |
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